Minecraft Offline UUID Generator

Generate offline-mode (cracked) UUIDs from usernames — the exact OfflinePlayer:<name> algorithm Spigot/Paper use. Paste a list, export as JSON, CSV or XML.

3 unique names
Offline UUIDs
NameOffline UUID
Notch
jeb_
Steve
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How offline UUIDs are calculated

When online-mode=false, the server can't ask Mojang who a player is, so it derives a UUID from the name: UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(UTF_8)). That's an MD5 hash with the version set to 3 and the IETF variant bits set — fully deterministic, so every offline server computes the same UUID for the same name.

FAQ

What is an offline (cracked) UUID?

On an offline-mode server (online-mode=false), there is no Mojang authentication, so the server makes a UUID from the username itself: UUID.nameUUIDFromBytes("OfflinePlayer:<name>"), a type-3 MD5 UUID. The same name always gives the same offline UUID.

How is it different from a real (online) UUID?

A real UUID is issued by Mojang and tied to the account permanently, regardless of name. An offline UUID is derived purely from the current username — change the name and the UUID changes, and two servers will agree only because they run the same formula.

When do I need offline UUIDs?

For cracked/offline servers, for local testing, when pre-seeding whitelist.json/ops.json on an offline server, or when migrating world data between online and offline mode (player data is stored under the UUID).

Is this generator accurate?

Yes — it uses the exact Java algorithm (MD5 of "OfflinePlayer:<name>" with the version/variant bits set), the same one Spigot/Paper use in offline mode.

Can I generate many at once?

Yes — paste one username per line (up to 1000) and export the results as JSON, CSV or XML in dashed or undashed format.

Should I run my server in offline mode?

Generally no — offline mode lets anyone join under any name (including impersonating ops), so it is a security risk for public servers. Use it only for testing or behind a proxy that authenticates players.